Table of Contents
- Clustering Reference
Multiple Kong nodes pointing to the same datastore must belong to the same “Kong Cluster”.
A Kong cluster allows you to scale the system horizontally by adding more machines to handle a bigger load of incoming requests, and they all share the same data since they point to the same datastore.
A Kong cluster can be created in one datacenter, or in multiple datacenters, in both cloud or on-premise environments. Kong will take care of joining and leaving a node automatically in a cluster, as long as the node is configured properly.
1. Getting Started
Kong nodes pointing to the same datastore must join together in a Kong cluster. Kong nodes in the same cluster need to be able to talk together on both TCP and UDP on the cluster_listen address and port.
To check the status of the cluster and make sure the nodes can communicate with each other, you can run the
kong cluster reachability command.
Kong clustering settings are specified in the configuration file at the following entries:
2. Node Discovery
On startup, Kong will try to auto-detect the first private, non-loopback, IPv4 address and register the address into a
nodes table in the datastore to be advertised to any other node that’s being started with the same datastore. When another Kong node starts it will then read the
nodes table and try to join at least one of the advertised addresses.
Once Kong nodes join one other node, it will automatically discover all the other nodes thanks to the underlying gossip protocol.
Sometimes the IPv4 address that’s automatically advertised by Kong is not the correct one. You can override the advertised IP address and port by specifying the cluster_advertise.
3. Network Requirements
There are a few networking requirements that must be satisfied for this to work. Of course, all server nodes must be able to talk to each other in both TCP and UDP. Otherwise, the gossip protocol as well as RPC forwarding will not work.
If Kong is to be used across datacenters, the network must be able to route traffic between IP addresses across regions as well. Usually, this means that all datacenters must be connected using a VPN or other tunneling mechanism. Kong does not handle VPN, address rewriting, or NAT traversal for you.
Even if all the Kong nodes seem to be successfully part of a cluster, that doesn’t mean they will be able to successfully communicate together: to check the status of the cluster and make sure the nodes can communicate with each other, you can run the
kong cluster reachability command.
For multi-DC setups you will probably have to explicitly configure the cluster_advertise property on each node using an IP address and port that every Kong node (in any DC) can use to connect to that specific Kong node (in both TCP and UDP). For example if a node is available on DC1 at
18.104.22.168:7946 and another node is available at
22.214.171.124:7946 on DC2, the node on DC1 must have
cluster_advertise=126.96.36.199:7946 and the node on DC2 must have
4. Node Health States
A Kong node can be in four different states:
active: the node is active and part of the cluster.
failed: the node is not reachable by the cluster.
leaving: a node is in the process of leaving the cluster.
left: the node has gracefully left the cluster.
When a node is
failed, you need to manually remove it from the cluster.
5. Removing a failed node
Every time a new Kong node is stopped, that node will try to gracefully remove itself from the cluster. When a node has been successfully removed from a cluster, its state transitions from
To gracefully stop and remove a node from the cluster just execute the
kong quit or
kong stop CLI commands.
When a node is not reachable for whatever reason, its state transitions to
failed. Kong will automatically try to re-join a failed node just in case it becomes available again. You can exclude a failed node from the cluster in two ways:
Check the Node Failures paragraph for more info.
6. Edge-case scenarios
The implementation of the clustering feature of Kong is rather complex and may involve some edge case scenarios.
Asynchronous join on concurrent node starts
When multiple nodes are all being started simultaneously, a node may not be aware of the other nodes yet because the other nodes didn’t have time to write their data to the datastore. To prevent this situation Kong implements by default a feature called “asynchronous auto-join”.
Asynchronous auto-join will check the datastore every 3 seconds for 60 seconds after a Kong node starts, and will join any node that may appear in those 60 seconds. This means that concurrent environments where multiple nodes are started simultaneously it could take up to 60 seconds for them to auto-join the cluster.
Automatic cache purge on join
Every time a new node joins the cluster, or a failed node re-joins the cluster, the in-memory cache for every node is purged and all the data is forced to be re-fetched from the datastore. This is to avoid inconsistencies between the data that has already been invalidated in the cluster, and the data stored on the node.
This also means that after joining the cluster the new node’s performance will be slower until the data has been re-cached into the local memory.
A node in the cluster can fail more multiple reasons, including networking problems or crashes. A node failure will also occur if Kong is not properly terminated by running
kong stop or
When a node fails, Kong will lose the ability to communicate with it and the cluster will try to reconnect to the node. Its status will show up as
failed when looking up the cluster health with
kong cluster members.
To remove a
failed node from the cluster, use the
kong cluster force-leave command, and its status will transition to
The advertised address of the failed node will persist for 1 hour in the
nodes table in the datastore, after which it will be removed from the datastore and new nodes will stop trying auto-joining it. You can customize this TTL by changing the cluster_ttl_on_failure property.